The Legend of Zelda: Link's Awakening - Nintendo Switch
The general consensus of the story and it’s plot-line still remain true to the original and have been slightly changed in some places with additions/removals of various non-significant elements which don’t hold up in the Switch version, when compared to the originals.
Besides the complete graphical and sound/music overhaul to represent a “clay-like motion” feel to the game, it’s gameplay controls have been changed to incorporate the additional buttons the Switch holds as opposed to the 2-button choice of the Game Boy. In the original, Link had to change his equipment depending his situation, setting them to the A and B buttons on the fly. The Switch version automatically assigns the Sword and Shield to pre-allocated buttons, whilst the other buttons can be designated to the other in-game items at the user’s preferences.
The graphical limitation of the original meant the area’s loaded and shifted whilst Link was traversing from one screen area to another. The Switch version area traversal progression overlaps when Link runs from one to another. The overworld map is far more detailed and can be zoomed in to distinguish individual rocks and trees and suspicious locations can now be marked to be returned to on a later occasion.
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