Teenage Mutant Ninja Turtles 2: Battle Nexus - Game Boy Advance
Teenage Mutant Ninja Turtles 2: Battle Nexus is based on the 2003 television series in the Turtles franchise. Like the console game of the same name, it is based on the events of season two of the series. It however adapts fewer storylines and presents them in unique side-scrolling gameplay.
The story is based primarily on the first two story arcs of the TV season: Turtles in Space and Secret Origins. The turtles are surrounded by a strange light and find themselves on a strange alien planet. After they rescue a robot who is hunted by soldiers and Triceratons, he tells them that he can help them get back home via the teleporter he built. Required for the vast distances however is the power of special crystals, so the four reptile dudes set out to collect them.
The game consists of five worlds of six levels each. Each world contains 100 crystals. Finishing a world and unlocking the next requires beating all levels and, depending on difficulty, collecting all (hard), 85 (medium) or no (easy) crystals. Before each level, players can select which of the four turtles to play, and any level can be played again with another character to try and find more crystals. The levels themselves are of one of four different gameplay types. The majority take the form of a platformer with beat'em up elements. Due to interference by the Shredder and Baxter Stockman, the turtles' weapons materialize some distance away from them, so the first order in the platform levels is to collect the current character's signature weapon. Enemies stand in the way and can be taken out or avoided by hiding in doorways. To get around, the turtles can climb poles and ledges and pull themselves up shafts. Taking out enemies may reveal keycards, which are needed to open certain doors. The crystals can be in plain sight or hidden in blocks that must be destroyed first. The four characters have different abilities, and some crystals can only be reached by a specific turtle. For example, only Donatello can enter dark rooms because he wears sensor goggles and only Raphael can scale walls with his sais. Several of the platform levels end with boss fights.
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