Math Gran Prix - Atari 2600
Get ready for a math race. Your fuel, correctly answer math questions. Your car, a carefully tuned racing car that can move 2 to 3 spaces depending on how hard the math problem is. The track contains many triggers that can give extra spaces, extra turns, and even keep your car on the track. There are areas in the track where a car coming from behind can knock you off, to get back answer a math problem correctly. In the end, the one with the most math skills and greatest planning effort will win the checkered flag.
Left switch for player one, right switch for player two.
Set to A for time limit (one minute for addition and subtraction, two minutes for multiplication and division).
Set to B for no time limit.
Games one, four and seven are easy
Games two, five and eight are medium
Games three, six and nine are hard
Games one, two and three contain only addition and subtraction problems
Games four, five and six contain only multiplication and division problems
Games seven, eight and nine contain all four math problem types.
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