Marvel Ultimate Alliance 2 - Xbox 360

Marvel Ultimate Alliance 2 - Xbox 360

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Marvel Ultimate Alliance 2 continues the four-player mayhem of the previous Marvel Ultimate Alliance and, before that, the X-Men Legends series. It is based on the Secret War and Civil War storylines from the comics. After Nick Fury leads an unauthorized super-hero assault on Latveria and a fight gone wrong kills hundreds of civilians in Connecticut, the government passes the super-human registration act, which requires all super-powered individuals to reveal their identities to the government. At one point in the story, you have to choose the pro or anti registration side and certain heroes will always be on one side or another, locking them out if you choose the other path. The game after this point changes depending on the storyline you choose.

There are four heroes active at all times during the game, unless they get knocked out. Certain combinations, like the X-Men or Fantastic Four, will give you a bonus which varies by team. If you have fewer than four players. You may switch characters at any time. Each character has a health meter and a stamina meter. The stamina meter recharges on its own and controls use of powers. Each hero has a jump (which can also be used to double-jump, fly or web-swing, depending on the character), grab, quick strike and powerful strike. These can be used in combination to do things like jumping attacks, pick up an enemy, then punch them, etc. Combining these with a modifier button allows you to use powers. Each hero has a wide variety of powers. Leveling up gives you points to spend on improving the powers. You can re-assign the points and change which powers are active at any time.

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