Heroes of Might and Magic II [Prima] Strategy Guide

Heroes of Might and Magic II [Prima] Strategy Guide

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Heroes of Might and Magic II: The Succession Wars is a fantasy turn-based strategy game that takes place in the land of Enroth, a place of magic. There is a multitude of creature types, from griffins to rocs, golems to pikemen, unicorns to hydras, and four different dragons. Each castle type has six different creatures, from the weak to the strong, with most of them now receiving upgraded versions that have improved statistics and some unique abilities. There are six castle types, each corresponding to a hero class: Knight, Sorceress, Wizard (Good side), Barbarian, Necromancer, and Warlock (Evil side). There are also six different types of neutral creatures one can recruit in special structures scattered about the maps.

Compared to the first game, this sequel has larger and more interactive combat screens. The spell system is now based on spell points instead of spell memorization.

The maps themselves range from small two-player maps to huge maps that all six player types could fit in easily. There is a map editor included, and the game can be played in multiplayer via hot seat, modem, or IP.

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