Beijing 2008 - Playstation 3
The official game of the Games of the XXIX Olympiad, Beijing 2008 features 32 national teams in 38 events for both men and women on a varied number of disciplines, played in truthful representations of the stadiums that hosted the real Games in the summer of 2008 such as the Birds' Nest or the Watercube.
As usual with games in this genre (some events play in a particular similar fashion to Athens 2004), button mashing and timing makes up the core of the gameplay, with some exceptions and novel ideas. In now-classic events such as sprinting running and swimming, instead of mashing the power buttons as soon as the starting pistol is heard, the player has to control a bar with the trigger buttons, where the player jumps from the blocks when it is completely filled and has to be careful not to fill the bar too soon (resulting in a false start) or too late (losing precious time). Other events also have their share of gameplay innovations in the genre, such as the Javelin, where the analogue stick is used to set the throw and accurately define the angle accurately. In the most off-beat events, diving and rings requires the player to follow the on-screen cue with the analogue pads, while others such as the the floor exercise and beam require the player to follow the button queues - there are three difficulty levels, mostly changing the looseness of the timing - in higher levels, the player will have a much harder time hitting "perfect" moves and some of them will require much faster combinations.
As usual with games in this genre (some events play in a particular similar fashion to Athens 2004), button mashing and timing makes up the core of the gameplay, with some exceptions and novel ideas. In now-classic events such as sprinting running and swimming, instead of mashing the power buttons as soon as the starting pistol is heard, the player has to control a bar with the trigger buttons, where the player jumps from the blocks when it is completely filled and has to be careful not to fill the bar too soon (resulting in a false start) or too late (losing precious time). Other events also have their share of gameplay innovations in the genre, such as the Javelin, where the analogue stick is used to set the throw and accurately define the angle accurately. In the most off-beat events, diving and rings requires the player to follow the on-screen cue with the analogue pads, while others such as the the floor exercise and beam require the player to follow the button queues - there are three difficulty levels, mostly changing the looseness of the timing - in higher levels, the player will have a much harder time hitting "perfect" moves and some of them will require much faster combinations.
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