The Walking Dead: Season Two - Playstation 4
The Walking Dead: Season Two continues the story of The Walking Dead and is based on the comic books (not the TV series) of the same name. Everyone becomes a zombie, called "Walker", after death (at least when the brain is still intact) and the series follows people in their attempts to survive. Just like the source material, the game is less about fighting zombies than showing how the survivors react to their situation and interact which each other.
Besides a small intro portion, the story is set over a year after the happenings of the first game. Clementine initially travels together with Omid and Christa, but due to unfortunate circumstances she soon has to survive on her own and has to find new people to trust. The player takes the role of Clementine, but regarding gameplay - with the obvious difference that the girl is not nearly as strong as the previous protagonist Lee is more often on the defensive - the mechanics are largely unchanged compared to the predecessor.
One of the main pillars of the game is making choices: in each episode, there are many decisions to make which influence how the remainder of the game plays out; the consequences may range from small to big (e.g. the death or survival of other characters). Those decisions, including Clementine's answers in conversions, have to be made within a time limit. The game also reacts to some decisions made in the first game when a savegame is imported.
Besides a small intro portion, the story is set over a year after the happenings of the first game. Clementine initially travels together with Omid and Christa, but due to unfortunate circumstances she soon has to survive on her own and has to find new people to trust. The player takes the role of Clementine, but regarding gameplay - with the obvious difference that the girl is not nearly as strong as the previous protagonist Lee is more often on the defensive - the mechanics are largely unchanged compared to the predecessor.
One of the main pillars of the game is making choices: in each episode, there are many decisions to make which influence how the remainder of the game plays out; the consequences may range from small to big (e.g. the death or survival of other characters). Those decisions, including Clementine's answers in conversions, have to be made within a time limit. The game also reacts to some decisions made in the first game when a savegame is imported.
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